ui_define

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ui_define
Used by the Reflex options menu, under widgets, to save widget offsets, achors, scales etc.
ui_define

Used to persist lua objects by saving them in the game.cfg.

This is not a console command, but used exclusively in the game.cfg, e.g.

ui_define AmmoCount = 
{
	offset = { x = 0.000000, y = -50.000000 };
	anchor = { x = 0, y = 1 };
	zIndex = 0.000000;
	scale = 2.400000;
	visible = true;
}