Reflex Changelog 0.37.x

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0.37.0, October 23, 2015 - Mostly Eggplant

Art

  • Early ancient Japan theme: bridge, shoji doors, candles, lanterns, crates, roof tiles, boulders, windows
  • Early vegetation: Monkey tufts, underwater_grass, seaweed_01, grass_monkey_01
  • Added LODs for many (many) meshes throughout the game!
  • Carnage pickup updated
  • Carnage player effect updated
  • Updated melee weapon (more to come :))
  • Added weapon decal assets
  • Added effects: bubbles, drill effect,

Editor

  • Added EntityVolumeSelect (can use to create persistent selections, select VolumeSelect, click select)
  • Added 2d box select (hold control & click n drag)
  • Added light overrides to effects, so it's now easier to make lighting fit correctly in custom maps.
  • Added team materials -- these are magic materials that change colour with the team colours.
  • Added "teamIndex" to pointlight & spotlight overrides. this allows you to colour a light by team colour.
  • Added me_listprefabs to show list of prefabs in the current map
  • Added me_purgeprefabs to remove un-used prefabs (client side only, can only do 5 at a time, bit rough but it works)

Player visibility

Game

  • Added Capture The Flag mode (OMG HYPE!!1)
  • Removed outlines for various technical and gameplay reasons.
  • Added capsule hitbox for hit detection
  • Added silhouettes (r_silhouette) -- wallhack for friendly players/flag carriers/gibs/etc.
  • Increased player size to 72 units high / 36 wide for various artistic and gameplay reasons
  • Removed "downloading gamestate" console spam when connecting
  • Increased bolt range from 4096 -> 16384
  • Added "callvote shuffle" command
  • Added bind re mutator (for replay editor), added default replay binds to game_default.cfg
  • Added error to server browser when we fail to connect to steam (rather than just seeing 0 servers)
  • Quad damage sound now only triggers on initial fire for IC (too late to save Fleabittens eardrums)

Maps

  • Added map CTF-Monolith by promeus & friends
  • Added DM-Ashur promeus & friends
  • Update thct7 from Tehace
  • Updated f14p1 from F14m3z

Bug fixes

  • Flag/quad/mega/resist now dropped if you switch out of player mode (into spec/editor)
  • s_volume now correctly applied as sound system is initialised (rather than a few frames later)
  • Prefabs now correctly appear in replays
  • Plasma effect now reduces correctly on LOW effect setting
  • Powerups spawn now delayed at start of match
  • Fixed math bug where we weren't detecting camera was inside a scaled spotlight correctly (causing flickering)
  • Fixed bug where replays with > 8 players didn't playback properly
  • Fixed lua error in OptionsMenu.lua when adding bogus fields to widget positions
  • Local player weapon fire sounds are now properly attached (no-longer lag behind player)

Engine

Lua

  • Added extra lua flags to death message: "deathTargetHadFlag", "deathTargetHadQuad", "deathTargetHadResist", "deathTargetHadMega"
  • Added CTF events
  • Added lua variable connectedToSteam

Known Bugs

  • Cloth occasionally vanishes -- just treat it as "Capture The Pole" until it comes back.
  • This is a huge release so expect this list to grow. Please send all crash reports!
  • Getting a few crash reports in the new occlusion engine. (fixed in 37.1 update)

Server Admin Notes

  • Expect an increased server load with 8-10 players on fully detailed Capture The Flag maps. RAM can jump from 30MB to 110MB and it's possible to be sending 30kb/sec per client.
  • This will be optimised in the future but for now, keep an eye on your server loads.
  • We are currently investigating a crash bug with the dedicated server software -- please send any crash reports.


0.37.1, October 23, 2015

Game

  • Non-team games will now use teamA for player colours (or enemy if relative override set)
  • Updated DP5 by Def

Bug fixes

  • Added scalar fallback for occlusion engine, required for CPUs that don't support SSE4.1
  • Players should no-longer be saved into light light shadow maps

Improvements

  • Flagged crashreport to auto restart the app on crash on dedicated servers


0.37.2, October 24, 2015

Tiny but important update

  • Fixed crash on server map change if a player was holding flag/quad/resist
  • Revved netcode version to force server admins to update -- this is a critical update for server admins.
  • Added map CTF_Sabflags


0.37.3, November 7, 2015 - Cake & Murder

Birthday event!

  • We decided to add a bunch of stupid stuff (including effect changes to rockets, grenades and gibs) to the game for the next few days to celebrate our first year on Early Access. Lets party!
    • If Reflex is serious business to you, you can disable all the event customizations with cl_events 0

Gameplay

  • Next pass movement tweaks
    • Speed and control have been increased for A/D bunny hopping to give a similar feel to 0.36.
    • Gravity has been increased slightly to between 0.36 and 0.37.0 values to still give an increase in hangtime and readability while feeling less floaty for players.
    • Ground friction has been increased slightly to improve the feeling of responsiveness when on the ground.
    • Speed bonus for circle jumps and strafe jumps has been decreased by 5% as many tricks were getting far too easy and that eventually rolls-on to worse maps and longer combat ranges.
      • This tweak slightly changes the optimum angle for strafe jumps so you may lose some speed until your technique adjusts.

Maps

  • Added ctf-monolith-birthday variant
  • Added dm-ashur-birthday variant
  • Added thct2style
  • Added xy2
  • Updated thcdm13
  • Minor fixes for ctf-monolith

Servers

  • Servers can now be passworded with sv_password.
    • Players will be unable to connect unless they know the password.
    • To connect to a passworded server, use connect <ip:port> <password> or use the password dialog in the server browser.
  • Servers can now set a referee password with sv_refpassword.
    • Players who know the referee password may become a referee, causing all their votes to instantly pass.

Bugs

  • Fixed incorrect velocity for gibs.

User Interface

  • The font colour for delta score box is now switched between light/dark (based on adaptive luminance of background colour)
  • Added an icon to show when a server requires a password

Art

  • Glass cubemap reflection support
  • Added frosted glass material

Game