Difference between revisions of "R texture quality"

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m (Info from newborn.)
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| alternate_key =
 
| alternate_key =
 
| short_descr  = Set the visual quality of the textures.
 
| short_descr  = Set the visual quality of the textures.
| description  =
+
| description  = Settings, depend on parameter value:
 +
 
 +
<code>r_texture_quality '''0'''</code>
 +
* Low quality textures, compressed into '''DXT1'''.
 +
* Lower quality geometry buffers (32 bit).
 +
 
 +
<code>r_texture_quality '''1'''</code>
 +
* Medium quality textures, compressed into a mixture of '''DXT1/DXT5'''
 +
* Medium quality '''sampling''', linear.
 +
* Medium quality geometry buffers.
 +
 
 +
<code>r_texture_quality '''2'''</code>
 +
* High quality textures, textures are compressed into '''BC6H/BC7''', this option '''requires DirectX 11 hardware''' support.
 +
* High quality sampling, '''anisotropic'''.
 +
* High quality geometry buffers (FP16s etc.).
 
}}
 
}}

Revision as of 14:10, 25 February 2015

r_texture_quality
Set the visual quality of the textures.
Parameter(s) <0/1/2>
Default Parameter 1
r_texture_quality <0/1/2>

Settings, depend on parameter value:

r_texture_quality 0

  • Low quality textures, compressed into DXT1.
  • Lower quality geometry buffers (32 bit).

r_texture_quality 1

  • Medium quality textures, compressed into a mixture of DXT1/DXT5
  • Medium quality sampling, linear.
  • Medium quality geometry buffers.

r_texture_quality 2

  • High quality textures, textures are compressed into BC6H/BC7, this option requires DirectX 11 hardware support.
  • High quality sampling, anisotropic.
  • High quality geometry buffers (FP16s etc.).