r_shader_quality
From Reflex Wiki
r_shader_quality | |
---|---|
Set the visual quality of the shaders. | |
Parameter(s) | <0/1/2> |
Default Parameter | 1 |
r_shader_quality <0/1/2>
Settings, depend on parameter value:
r_shader_quality 0
- IBL diffuse (lightmapping): per texel
- Dynamic specular: Cheaper specular PBR BRDF
- Soft particles: Off
r_shader_quality 1
- IBL diffuse (lightmapping): per pixel
- Dynamic specular: Standard PBR BRDF
- Soft particles: On
r_shader_quality 2
- IBL diffuse (lightmapping): per pixel, decals affect lighting
- Dynamic specular: Standard PBR BRDF
- Soft particles: On