Difference between revisions of "R shader quality"

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m (Info from newborn.)
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| alternate_key =
 
| alternate_key =
 
| short_descr  = Set the visual quality of the shaders.
 
| short_descr  = Set the visual quality of the shaders.
| description  =
+
| description  = Settings, depending on parameter value:
 +
 
 +
<code>r_shader_quality '''0'''</code>
 +
* IBL diffuse (lightmapping): per '''texel'''
 +
* Dynamic specular: '''Cheaper''' specular PBR BRDF
 +
* Soft particles: Off
 +
 
 +
<code>r_shader_quality '''1'''</code>
 +
* IBL diffuse (lightmapping): per '''pixel'''
 +
* Dynamic specular: '''Standard''' PBR BRDF
 +
* Soft particles: '''On'''
 +
 
 +
<code>r_shader_quality '''2'''</code>
 +
* IBL diffuse (lightmapping): per '''pixel, decals affect lighting'''
 +
* Dynamic specular: Standard PBR BRDF
 +
* Soft particles: On
 
}}
 
}}

Revision as of 15:05, 25 February 2015

r_shader_quality
Set the visual quality of the shaders.
Parameter(s) <0/1/2>
Default Parameter 1
r_shader_quality <0/1/2>

Settings, depending on parameter value:

r_shader_quality 0

  • IBL diffuse (lightmapping): per texel
  • Dynamic specular: Cheaper specular PBR BRDF
  • Soft particles: Off

r_shader_quality 1

  • IBL diffuse (lightmapping): per pixel
  • Dynamic specular: Standard PBR BRDF
  • Soft particles: On

r_shader_quality 2

  • IBL diffuse (lightmapping): per pixel, decals affect lighting
  • Dynamic specular: Standard PBR BRDF
  • Soft particles: On