|Shows usage CPU/GPU on time spent in rendering.|
With this command you can see where the time is spend and optimize/fine-tune your graphics configuration.
- Note: Most infos were gather using Reflex 0.31.1, results may vary with other versions and your hardware.
Shows the time spend on the CPU.
Shows the time spend on the GPU. The bottom bar consists of multiple segments.
r_shadow_quality 0removes the bar.
zPrime (light green)
r_zprime 0removes the bar, increases deferred rendering time.
r_texture_microdetails 0reduces the bar length.
r_high_vis 1reduces the bar length.
r_texture_quality 0reduces the bar length.
r_texture_resolution 0reduces the bar length.
If that does not help, try reducing the resolution / go to window mode and resize the window until the green bar does not fill up so much space on the bar.
r_decals 0reduces the size of the bar.
SSAO (light blue)
(introduced in 0.33)
r_ssao 0removes the bar
SunLighting (pale red)
r_sun 0removes the bar.
r_shader_quality 0reduces the size of the bar.
(probably) Forward rendering, anything that cant use deferred shading eg. transparent objects such as explosions.
r_effect_quality <0-2>can have an impact on the performance of forward rendering.
for a proper readout make sure you don't have a menu or the console open. you can try to remove unnecessary widgets -
ui_hide_all will remove them all.