News
From Reflex Wiki
24 May 2015
- Update of Reflex: Reflex Changelog 0.34.0
29 April 2015
- Update of Reflex: Reflex Changelog 0.33.6
27 April 2015
- Update of Reflex: Reflex Changelog 0.33.5
17 April 2015
- Update of Reflex: Reflex Changelog 0.33.4
15 April 2015
- Update of Reflex: Reflex Changelog 0.33.3
9 April 2015
- Update of Reflex: Reflex Changelog 0.33.2
7 April 2015
- Update of Reflex: Reflex Changelog 0.33.1 - Fancy UI stuff
- New render command: r_ssao.
- New UI commands: ui_hide_all, ui_hide_widget, ui_set_widget_anchor, ui_set_widget_offset, ui_set_widget_scale, ui_show_widget, ui_show_axis, ui_show_mouse_regions, ui_viewport_height.
6 March 2015
- Update of Reflex: Reflex Changelog 0.32.1
4 March 2015
- Update of Reflex: Reflex Changelog 0.32.0 - Explosion proof walls
27 February 2015
- Update of Reflex: Reflex Changelog 0.31.2.
26 February 2015
- Update of Reflex: Reflex Changelog 0.31.1.
25 February 2015
- Update of Reflex: Reflex Changelog 0.31.0 - Looks better, runs faster.
- New render commands, now explained in more detail: r_bloom, r_decals, r_dynamic_lights, r_effect_quality, r_shader_quality, r_shadow_quality, r_texture_microdetails, r_texture_quality, r_texture_resolution.
12 February 2015
- Development Roadmap (February 2015)... plans for future Reflex updates 0.31, 0.32 and beyond.
25 January 2015
- Update to Reflex Changelog 0.30.4.
20 January 2015
- Update to Reflex Changelog 0.30.3.
16 January 2015
- Update of Reflex: Reflex Changelog 0.30.2 - New! Improved! Netcode!
20 December 2014
- The 2014 Christmas Multiplayer Mapping Event was a great success.
17 December 2014
- Update to Reflex Changelog 0.29.2.
14 December 2014
- Update of Reflex: Reflex Changelog 0.29.x - [test branch] 0.29.x - Arena modes!
- Updated the wiki to list all the new console commands, these: 0.29.0 changed commands.
14 December 2014
- Presently added a complete list of console commands pages, as of 0.28.4: Alphabetical List of Console Commands. There is still a lot of information missing, see the stub pages if you care to update them.
- Bit by bit level editing guide pages are getting added, thanks to Devil's contributions.
- Further content will start migrating from the official Reflex Mapping Forum as time progresses.