me_createtype target

From Reflex Wiki
Jump to: navigation, search
me_createtype target
Add a target entity.
Default Key 4
me_createtype target

Target entities are used in conjunction with trigger entries created with me_createtype teleporter or me_createtype jumppad, to make a teleporter or a jumppad work.

For the teleport the target defines the teleportation exit. For the jumppad the target defines the direction into which the player will be pushed, e.g. up.