Map Optimization Guides by Devil
From Reflex Wiki
At some point in time all map designers will run into map performance issues. Some areas of your map might even provide higher or lower FPS than others. The key to making a really good map is to ensure that your map allows the player's computer to perform at very high FPS (frames per second or frame rate) no matter where they are in your map. Here are some guides aimed at helping you to increase performance of your Reflex map.
Map Optimization Techniques
- by Devil
Articles
- Animated Effect Issues
- Brush Count vs Brush Size
- Light Probe
- Lightmap Atlas Explained
- Missing Textures
- Nolight Texture Explained
- Real-time Lighting vs Lightmap
- Visual Plane Issues
- Z-Fighting (brush collisions)