Level Editor UI
In the image to the right you can see the user interface that shows up when you click on a brush.
Properties
Target Game Over Camera - This text box points to a target with the same name which will be used for the location of the end game camera.
Color Team A/B - Sets the default color to use when no client-side color override is set. Use if you think red & blue will not work with your maps color scheme.
Fog Color - Sets the fog color for the map.
Fog Distance Start/End - Sets the values for distance based fog.
Fog Height Top/Bottom - Sets the values for height based fog.
Title - The map title which will also be used as the steam workshop map title after the map is published.
Players Min/Max - Sets the recommended minimum and maximum players for the map.
Modes - Sets the available modes for the map. This also sets which modes your map will show up in the steam workshop callvote menu.
Cloud Properties
Preset - Chose between many pre-made cloud settings.
Speed - Sets the speed which the clouds move across the sky. This also affects the shape of the clouds making them streak more the higher the speed.
Sky Properties
Preset - Chose between many pre-made sky settings.
Sun - Change the color, intensity, angle and time of day.
Sky - Change the color of the top, middle, and bottom
Horizon
- Line - Set where the horizon is positioned. A value of 0 sets the horizon to always be straight ahead, negative values set it to be below and positive above.
- Color - Change the color and intensity of the horizon.
Halo
- Exposure - Change the thickness of the Horizon.
- Exposure Sun - Change the thickness of the sun's glow and its intensity.
Stars - Set the intensity of the stars. A value of 0 turns the stars off.