Level Editor UI

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Revision as of 22:38, 13 October 2016 by MAD JIHAD (Talk | contribs) (Created Page)

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The WorldSpawn Properties UI

In the image to the right you can see the user interface that shows up when you click on a brush.


  • Target Game Over Camera
- This text box points to a target with the same name which will be used for the location of the end game camera.
  • Color Team A/B
- Sets the default color to use when no color override is set. (Use if you think Red/Blue will not work with the maps art style.)
  • Fog Color
- Sets the fog color for the map.
  • Fog Distance Start/End
- Sets the values for Distance based fog.
  • Fog Height Top/Bottom
- Sets the values for Height based fog.
  • Title
- The map title which will also be used as the steam workshop map title after the map is published.
  • Players Min/Max
- Sets the recommended minimum and maximum players for the map.
  • Modes
- Sets the available modes for the map. This also sets which modes your map will show up in the steam workshop callvote menu.

Cloud Properties

  • Preset
- Chose between many pre-made cloud settings.
  • Speed
- Sets the speed which the clouds move across the sky. This also affects the shape of the clouds making them streak more the higher the speed.

Sky Properties

  • Preset
- Chose between many pre-made sky settings.
  • Sun
- Change the color, intensity, angle and time of day.
  • Sky
- Change the color of the Top/Horizon/Bottom and the brightness of each section.
  • Horizon
    • Line
    - Set where the horizon is positioned. A value of 0 sets the horizon to always be straight ahead, negative values set it to be below and positive above.
    • Color
    - Change the color and intensity of the horizon.
  • Halo
    • Exposure
    - Change the thickness of the Horizon.
    • Exposure Sun
    - Change the thickness of the suns glow and its intensity.
  • Stars
- Set the intensity of the stars. A value of 0 turns the stars off.