Difference between revisions of "Concept art"

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m (Added more concept art)
m (Added Burst and more human concepts)
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[[File:hp_hostile_01.jpg|640px|Hostile Character Art]]
 
[[File:hp_hostile_01.jpg|640px|Hostile Character Art]]
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[[File:hp_human_02.jpg|640px|Friendly Character Art]]
  
 
== "Tesla Punk" art style ==
 
== "Tesla Punk" art style ==
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[[File:sp_grenade_01.jpg|640px|"Tesla Punk" Grenade Launcher]]
 
[[File:sp_grenade_01.jpg|640px|"Tesla Punk" Grenade Launcher]]
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 +
[[File:sp_burst_01.png|640px|"Tesla Punk" Burst Gun]]
  
 
[[File:sp_plasma_01.jpg|640px|"Tesla Punk" Plasma Gun]]
 
[[File:sp_plasma_01.jpg|640px|"Tesla Punk" Plasma Gun]]

Revision as of 18:42, 22 October 2016

Reflex has gone through a few art style changes, this page is intended to document the concept art released to the public chronologically.

High poly art style

The high poly art style was intended to be the result of a successful kickstarter campaign, unfortunately the funding goal was not met and the kickstarter campaign was cancelled.

Weapons

Rocket Launcher

First Person Rocket Launcher

Environment

Environment Art

Environment Art

Environment Art

Characters

Friendly Character Art

Hostile Character Art

Friendly Character Art

"Tesla Punk" art style

A combination of Steam Punk and Tesla Punk. This art style was created post kickstarter campaign.

"Tesla Punk" Rocket Launcher

"Tesla Punk" Grenade Launcher

"Tesla Punk" Burst Gun

"Tesla Punk" Plasma Gun

"Tesla Punk" Ion Cannon

"Tesla Punk" Ion Cannon Clay Render

"Tesla Punk" Bolt Rifle

Low poly art style

In the end, reflex went with a Low poly art style utilizing materials instead of textures. Money being the main reason followed by the fact that most competitive players will turn off the fancy graphics anyway. A positive side effect is that textures will not eat up performance.